![]() The game continues, and in some games you will be able to win just by using this strategy. If there is a square that is obviously not a mine, then it can be safely uncovered. You can see that the red stars have to be mines because the 1 squares diagonal to each of them have no other adjacent neighbors that could be a mine except for the one covered square, so therefore, that square must be a mine. Here the purple dot is the starting point, and then the two red stars are covered squares that have to be mines. The complete code is also available on my Github account.So then you can go around that perimeter and see if you can identify any unknown squares that would definitely be mines, or definitely be safe. For any queries, feel free to comment below. We hope that this tutorial on creating our own Minesweeper game was understandable as well as fun. # If selecting a cell with atleast 1 mine in neighboring cells # If landing on a cell with 0 mines in neighboring cells If r n or val n or val n or val n or val < 1: # Track of number of mines already set up No effort is needed to handle this case, as all we need to do is alter the displaying value. Without this information, the recursion will continue perpetually.Īfter all the cells with zero value and their neighbours are displayed, we can move on to the last scenario. The role of vis to keep track of already visited cells during recursion. ![]() # Recursive calls for the neighbouring cellsįor this particular concept of the game, a new data structure is used, namely, vis. It is needed to update every move of the player as well as the conclusion of the game. ![]() Game Loop is a very crucial part of the game. These values are to be hidden from the player, therefore they are stored in numbers variable. # Function for setting up the other grid values
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